i don't have money and i only need the sdk

On Wed, 8 Dec 2004 10:42:24 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote:
> The reason we use the versioned interfaces in the Source SDK is to make
> it extremely unlikely that any mods will break as we upgrade the engine.
> We've done lots of engine updates over the years without breaking mods,
> and the interfaces are a new tool that make it even easier to do this
> successfully.
>
> Jay
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of tei
> > Sent: Wednesday, December 08, 2004 9:03 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] sourcesdk.gcf question
> >
> >
> > Ruari O'Sullivan wrote:
> >
> > [...]
> >
> > > Hopefully Valve will be looking at an advance access program for
> > > modders in the future so we can respond to engine changes when they
> > > become necessary, or the first thing you know about a problem with
> > > your mod is when it starts segfaulting everywhere from SF to Sydney.
> > >
> > > -randomnine-
> >
> >
> > Say... a bug on Source able remote root access,  Valve fix
> > that bug and update Source, all Source engines update but
> > some mods broke.
> >
> > Humm...
> >
> > Can be interesting If Valve able to test patches before
> > relase, so coders can test before the crash will ocurr
> > (anyway modders will be lazy and will not test)
> >
> > Maybe Steam will support 3th modes "update to stable",
> > "update to experimental" and "no updates", so modders will be
> > able to debug against actual versions and future versions.
> > This will also able some dedicated servers to inmediatelly
> > apply updates even if where "experimental",..
> >
> > This its a similiar design decision as Debian has taken with
> > woody, sid, etc..
> >
> > Humm.. Real World sux :/  Fortunally enough, I dont work on
> > valve, so I dont need to care about this problems. MuAHahahaha! :D
>
>
> >
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> >
> >
>
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