i don't have money and i only need the sdk
On Wed, 8 Dec 2004 10:42:24 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote: > The reason we use the versioned interfaces in the Source SDK is to make > it extremely unlikely that any mods will break as we upgrade the engine. > We've done lots of engine updates over the years without breaking mods, > and the interfaces are a new tool that make it even easier to do this > successfully. > > Jay > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of tei > > Sent: Wednesday, December 08, 2004 9:03 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] sourcesdk.gcf question > > > > > > Ruari O'Sullivan wrote: > > > > [...] > > > > > Hopefully Valve will be looking at an advance access program for > > > modders in the future so we can respond to engine changes when they > > > become necessary, or the first thing you know about a problem with > > > your mod is when it starts segfaulting everywhere from SF to Sydney. > > > > > > -randomnine- > > > > > > Say... a bug on Source able remote root access, Valve fix > > that bug and update Source, all Source engines update but > > some mods broke. > > > > Humm... > > > > Can be interesting If Valve able to test patches before > > relase, so coders can test before the crash will ocurr > > (anyway modders will be lazy and will not test) > > > > Maybe Steam will support 3th modes "update to stable", > > "update to experimental" and "no updates", so modders will be > > able to debug against actual versions and future versions. > > This will also able some dedicated servers to inmediatelly > > apply updates even if where "experimental",.. > > > > This its a similiar design decision as Debian has taken with > > woody, sid, etc.. > > > > Humm.. Real World sux :/ Fortunally enough, I dont work on > > valve, so I dont need to care about this problems. MuAHahahaha! :D > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

