We'll we had some large groups in the BF1942 version of HydroRacers
1... but not in the order of 32 players. Ideally our Mod would able to
handle 12 - 24 players all within vehicles depending on GameMode.

On Tue, 14 Dec 2004 19:25:20 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> ChessMess wrote:
> > So basically what your saying is Vehicle based mods are a no go for
> > the source engine?
>
> A few ground based vehicles should be fine, I would imagine.  Water
> based vehicles are probably less complex physics-wise than wheeled
> vehicles.  Flying vehicles would be the least complex.
>
> I don't think you could create a multiplayer MOD with 32 boats in it or
> 32 dune buggies and be able to run on anything but a LAN (no matter
> who's engine and physics tech you're using).
>
> Valve is the only one that can give you details about how much bandwidth
> a particular vehicle uses (other than you measuring the network
> utilization yourself).
>
> Remember that the more clients you have the more replication that has to
> occur for each vehicle (i.e. 1 vehicle x 1 client = 1x usage, 1 vehicle
> x 2 clients = 2x usage, 2 vehicles x 2 clients = 4x usage, 32 vehicles x
> 32 clients = 1024x usage).  This is an oversimplication, of course, but
> you get the general idea.
>
> --
> Jeffrey "botman" Broome
>
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>


--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com

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