We'll we had some large groups in the BF1942 version of HydroRacers 1... but not in the order of 32 players. Ideally our Mod would able to handle 12 - 24 players all within vehicles depending on GameMode.
On Tue, 14 Dec 2004 19:25:20 -0600, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > ChessMess wrote: > > So basically what your saying is Vehicle based mods are a no go for > > the source engine? > > A few ground based vehicles should be fine, I would imagine. Water > based vehicles are probably less complex physics-wise than wheeled > vehicles. Flying vehicles would be the least complex. > > I don't think you could create a multiplayer MOD with 32 boats in it or > 32 dune buggies and be able to run on anything but a LAN (no matter > who's engine and physics tech you're using). > > Valve is the only one that can give you details about how much bandwidth > a particular vehicle uses (other than you measuring the network > utilization yourself). > > Remember that the more clients you have the more replication that has to > occur for each vehicle (i.e. 1 vehicle x 1 client = 1x usage, 1 vehicle > x 2 clients = 2x usage, 2 vehicles x 2 clients = 4x usage, 32 vehicles x > 32 clients = 1024x usage). This is an oversimplication, of course, but > you get the general idea. > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ChessMess Stratactic Studios http://www.StratacticStudios.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders