I get the impression that most people are wanting the "standard" things to be there already for them, like scoreboards and teamplay systems (including voice icons and chat coloring and stuff), rather than coding their own.

For some beginners (I consider myself once, so perhaps I can speak for
them, since I'm a dumbass) I also think a lot of it has to do with just
fear of putting work into something now, and not knowing what to do to
merge the code later.


I just want a fully working spectator mode cause I don't feel like fixing the broken one. heh

------------------
Russell "DOOManiac" Weed
------------------
[EMAIL PROTECTED]
------------------

Alfred Reynolds wrote:
The code for HL2DM won't be until February at the earliest. I am
interested as to why people want it. It doesn't contain anything more
that the current SDK.

The only real difference is has some HL2 weapons predicted (the current
SDK has all its weapons predicted also) and it has a some more examples
to work from. If you want to make a HL2DM clone or get more examples
then it will be useful, otherwise...

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis
Gonzalez Sent: Sunday, January 16, 2005 11:40 PM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] HL2DM SDK in
January or February?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] The one million
dollar question. Will Valve release HL2DM this month ??, any news
about it??


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