Can you please stop changing the posting titles because it starts a
new conversation "thread" on most clients.


On Wed, 19 Jan 2005 00:05:14 +0100, Jose Luis Gonzalez <[EMAIL PROTECTED]> 
wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> One note, Matt.
>
> First:
>
> I fixed the physics bugs with the code in  <http://www.sourcewiki.org/>
> www.sourcewiki.org
>
> Well, when I walk in a room and touch a physics object (a chair or a table),
>
> the pitch parameter turns, but only one time.
>
> I used cl_showanimstate to see it.
>
> The aim_pitch turns from 0.0 to random number and the HL2DM model
>
> change the pose animation
>
> Why this change??
>
> Sorry for my English.
>
> >I change the pose parameter in this function in base_playeranimstate.cpp,
>
> >Using HL2DM animations.
>
> >void CBasePlayerAnimState::ComputePoseParam_BodyPitch()
>
> >{
>
> >      // Get pitch from v_angle
>
> >      float flPitch = m_flEyePitch;
>
> >      if ( flPitch > 180.0f )
>
> >      {
>
> >            flPitch -= 360.0f;
>
> >      }
>
> >      flPitch = clamp( flPitch, -90, 90 );
>
> >
>
> >      // See if we have a blender for pitch
>
> >      int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" );
>
> >      if ( pitch < 0 )
>
> >            return;
>
> >      SetOuterPoseParameter( pitch, flPitch );
>
> >      g_flLastBodyPitch = flPitch;
>
> >}
>
> >
>
> >I changed LookupPoseParameter("body_pitch")
>
> >with LookupPoseParameter( "aim_pitch"). But don't work.
>
> >
>
> >Can this be a pitch bug in SDK??
>
> --
>
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>


--
- Ben Davison
- http://www.shadow-phoenix.com

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