So now I feel stupid. Even though the func_ladder entity has been deprecated from the SDK, creating a brush and applying the ladder texture to it accomplishes the same thing. So, if you don't want to use the new HL2-style ladders all you have to do is create a brush for the actual ladder (i.e. the standard ladder model), then create another brush with the ladder texture on all sides and place it over/in front of the ladder (depending on where/how you want the player to climb it).
Does anyone know how this works? The glass texture is similar...how does it apply these properties in-game? Josh p.s. I've only tried this in the multiplayer mod...not sure if it works in single player as well. On Tue, 01 Feb 2005 07:52:11 -0500, Tim Jones <[EMAIL PROTECTED]> wrote: > I have managed to get func_useable_ladders working in multiplayer. Per > Yahn's suggestion I ported the HL2 gamemovement code to the sdk. The > tricky part is networking the ladders so that the client does "bounce" > when climbing. But yes, it is possible with relatively little work. > I'd provide you with more info with regards to the code required to make > the modification but the changes involved were all over the place and > would be difficult to show via this list. Good luck! > > Josh Ferguson wrote: > > >He mirrored my sentiments on the subject, but didn't provide a > >solution. Have other coders fixed this by simply switching over to > >using the HL2 code, even though it's not optimal for multiplayer? It > >would seem easier to me to simply use the old style ladders, if only I > >had the source code (could it be adapted from the HL SDK?). I was > >curious how everyone else has solved this problem. > > > > > >On Mon, 31 Jan 2005 14:32:23 -0600, Jeffrey botman Broome > ><[EMAIL PROTECTED]> wrote: > > > > > >>Did you see this post in the archive that Yahn replied to earlier?... > >> > >>http://list.valvesoftware.com/mailman/private/hlcoders/2005-January/011615.html > >> > >>-- > >>Jeffrey "botman" Broome > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders