Josh Ferguson wrote:
Does anyone know how this works? The glass texture is similar...how
does it apply these properties in-game?
My guess is this in gamemovement.cpp...
//-----------------------------------------------------------------------------
// Purpose: Determine whether or not the player is on a ladder (physprop
or world).
//-----------------------------------------------------------------------------
inline bool CGameMovement::OnLadder( trace_t &trace )
{
if ( trace.contents & CONTENTS_LADDER )
return true;
--
Jeffrey "botman" Broome
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders