Josh Ferguson wrote:

Does anyone know how this works? The glass texture is similar...how does it apply these properties in-game?

My guess is this in gamemovement.cpp...

//-----------------------------------------------------------------------------
// Purpose: Determine whether or not the player is on a ladder (physprop
or world).
//-----------------------------------------------------------------------------
inline bool CGameMovement::OnLadder( trace_t &trace )
{
   if ( trace.contents & CONTENTS_LADDER )
      return true;



--
Jeffrey "botman" Broome

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