Any time I call PlayerInfoManager::GetNetworkIDString() or
IVEngineInterface::GetPlayerNetwordIDString(edict_t*) from ClientActivate(), I 
get a string with
"UNKOWN". This occurs not only while debugging locally, but also on my public 
server.

The SteamID should be available in ClientActivate, no?
I checked it against BeetleFart's current code and they seemed to be doing the 
same, but with
proper results.

Ideas?



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