Any time I call PlayerInfoManager::GetNetworkIDString() or IVEngineInterface::GetPlayerNetwordIDString(edict_t*) from ClientActivate(), I get a string with "UNKOWN". This occurs not only while debugging locally, but also on my public server.
The SteamID should be available in ClientActivate, no? I checked it against BeetleFart's current code and they seemed to be doing the same, but with proper results. Ideas? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders