moyg0t's website is so stupid.. they threaten to sue if you make
anti-cheats against their exploits for your game, rofl... idiots.




On Thu, 24 Mar 2005 18:20:55 -0800 (PST), Adam amckern Mckern
<[EMAIL PROTECTED]> wrote:
> Would it not just be better for Valve to watch myg0t,
> and once in a while patch the new exploits?
>
> I dont want valve to be burned by moyg0t thats all
>
> Any way, good to here
>
> amckern
>
>
> --- Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > The next SDK drop will contain updated code for the
> > "te" command to
> > protect it.
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> > Behalf Of Heritage
> > Sent: Thursday, March 24, 2005 12:12 PM
> > To: [email protected]
> > Subject: [hlcoders] ATTENTION: ALL HL MOD CODERS &
> > VALVE
> >
> > myg0t apparently figured out (by looking at the SDK)
> > that valve left a
> > few testing commands in the client command. They
> > made announcement on
> > their website www.myg0t.com and valve has since only
> > patched counter
> > strike yesterday. I'm not really sure what the
> > reasons for having the
> > "te" command in the client command other than for
> > testing purposes,
> > maybe there is another reasons, however......
> >
> > My advice to you all is to at least fix this in your
> > mod. Its very easy
> > to do.. Just either comment out the lines or put
> > #indef DEBUG #endif
> > statements around it.
> >
> > line 1310 or around there, in client.cpp or search
> > for this:
> > else if ( FStrEq( pcmd, "te" ) )
> >
> > I plead with valve to patch deathwatch or at least
> > the SDK for future
> > mods unless you have already done so.
> >
> > Thank you.
> >
> > _______________________________________________
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> >
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> >
> >
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> >
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> >
> >
>
> http://ammahls.com
>
>
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