A good policy its to not spread the name of the guy. What you are doing its BRANDING, that its a really good thing for this guy. You can send a mail to the mail list about "holes" and "crackers", but If you avoid the name,.. you hurt the guy.
Crackers feel important because can get holes on millions LOC's apps. While I can get holes on crackers 20 lines exploits codes.
What timewaste :P
Heritage wrote:
moyg0t's website is so stupid.. they threaten to sue if you make anti-cheats against their exploits for your game, rofl... idiots.
On Thu, 24 Mar 2005 18:20:55 -0800 (PST), Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
Would it not just be better for Valve to watch myg0t, and once in a while patch the new exploits?
I dont want valve to be burned by moyg0t thats all
Any way, good to here
amckern
--- Alfred Reynolds <[EMAIL PROTECTED]> wrote:
The next SDK drop will contain updated code for the "te" command to protect it.
- Alfred
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Heritage Sent: Thursday, March 24, 2005 12:12 PM To: [email protected] Subject: [hlcoders] ATTENTION: ALL HL MOD CODERS & VALVE
myg0t apparently figured out (by looking at the SDK) that valve left a few testing commands in the client command. They made announcement on their website www.myg0t.com and valve has since only patched counter strike yesterday. I'm not really sure what the reasons for having the "te" command in the client command other than for testing purposes, maybe there is another reasons, however......
My advice to you all is to at least fix this in your mod. Its very easy to do.. Just either comment out the lines or put #indef DEBUG #endif statements around it.
line 1310 or around there, in client.cpp or search for this: else if ( FStrEq( pcmd, "te" ) )
I plead with valve to patch deathwatch or at least the SDK for future mods unless you have already done so.
Thank you.
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