A good policy its to not spread the name of the guy. What you are doing its BRANDING, that its a really good thing for this guy. You can send a mail to the mail list about "holes" and "crackers", but If you avoid the name,.. you hurt the guy.

Crackers feel important because can get holes on millions LOC's apps.
While I can get holes on crackers 20 lines exploits codes.

What timewaste :P

Heritage wrote:
moyg0t's website is so stupid.. they threaten to sue if you make
anti-cheats against their exploits for your game, rofl... idiots.

On Thu, 24 Mar 2005 18:20:55 -0800 (PST), Adam amckern Mckern
<[EMAIL PROTECTED]> wrote:

Would it not just be better for Valve to watch myg0t,
and once in a while patch the new exploits?

I dont want valve to be burned by moyg0t thats all

Any way, good to here

amckern


--- Alfred Reynolds <[EMAIL PROTECTED]> wrote:

The next SDK drop will contain updated code for the
"te" command to
protect it.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Heritage
Sent: Thursday, March 24, 2005 12:12 PM
To: [email protected]
Subject: [hlcoders] ATTENTION: ALL HL MOD CODERS &
VALVE

myg0t apparently figured out (by looking at the SDK)
that valve left a
few testing commands in the client command. They
made announcement on
their website www.myg0t.com and valve has since only
patched counter
strike yesterday. I'm not really sure what the
reasons for having the
"te" command in the client command other than for
testing purposes,
maybe there is another reasons, however......

My advice to you all is to at least fix this in your
mod. Its very easy
to do.. Just either comment out the lines or put
#indef DEBUG #endif
statements around it.

line 1310 or around there, in client.cpp or search
for this:
else if ( FStrEq( pcmd, "te" ) )

I plead with valve to patch deathwatch or at least
the SDK for future
mods unless you have already done so.

Thank you.


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