Yeah,
Why do some people want to be that way?

At the beach, some people want to build sand castles and some people want to
smash sand castles.

There is some sort of psycho disorder there somewhere.






-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Hobson
Sent: Friday, March 25, 2005 9:32 AM
To: [email protected]
Subject: Re: [hlcoders] ATTENTION: ALL HL MOD CODERS & VALVE

Tei:

You must live in a hole in the ground or never play multiplayer
games in public servers, since you apparently are clueless with
regard  to [myg0t], which is not a "guy", but a very large and
expanding group of "griefers" (persons who join multiplayer game
servers solely to create as much upset as they possibly can).

Myg0t members are only interested in "raging" other gamers and
cheat programs are only used to help with raging. They also
engage in "blocking" friendly respawn points, team killing, playing
loud annoying sounds and otherwise making voice comm unusable,
etc.

These people have been well known for their acts of online terrorism
for many years now.

Michael "Sneaky_Bastard!" Hobson
mike (at) crusader (dash) services (dot) com
icq #2186709
yahoo: warrior_mike2001

At 06:07 AM 3/25/2005, you wrote:

>A good policy its to not spread the name of the guy. What you are doing
>its BRANDING, that its a really good thing for this guy. You can send a
>mail to the mail list about "holes" and "crackers", but If you avoid the
>name,.. you hurt the guy.
>
>Crackers feel important because can get holes on millions LOC's apps.
>While I can get holes on crackers 20 lines exploits codes.
>
>What timewaste :P
>
>Heritage wrote:
>>moyg0t's website is so stupid.. they threaten to sue if you make
>>anti-cheats against their exploits for your game, rofl... idiots.
>>
>>On Thu, 24 Mar 2005 18:20:55 -0800 (PST), Adam amckern Mckern
>><[EMAIL PROTECTED]> wrote:
>>
>>>Would it not just be better for Valve to watch myg0t,
>>>and once in a while patch the new exploits?
>>>
>>>I dont want valve to be burned by moyg0t thats all
>>>
>>>Any way, good to here
>>>
>>>amckern
>>>
>>>
>>>--- Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>>
>>>>The next SDK drop will contain updated code for the
>>>>"te" command to
>>>>protect it.
>>>>
>>>>- Alfred
>>>>
>>>>-----Original Message-----
>>>>From: [EMAIL PROTECTED]
>>>>[mailto:[EMAIL PROTECTED] On
>>>>Behalf Of Heritage
>>>>Sent: Thursday, March 24, 2005 12:12 PM
>>>>To: [email protected]
>>>>Subject: [hlcoders] ATTENTION: ALL HL MOD CODERS &
>>>>VALVE
>>>>
>>>>myg0t apparently figured out (by looking at the SDK)
>>>>that valve left a
>>>>few testing commands in the client command. They
>>>>made announcement on
>>>>their website www.myg0t.com and valve has since only
>>>>patched counter
>>>>strike yesterday. I'm not really sure what the
>>>>reasons for having the
>>>>"te" command in the client command other than for
>>>>testing purposes,
>>>>maybe there is another reasons, however......
>>>>
>>>>My advice to you all is to at least fix this in your
>>>>mod. Its very easy
>>>>to do.. Just either comment out the lines or put
>>>>#indef DEBUG #endif
>>>>statements around it.
>>>>
>>>>line 1310 or around there, in client.cpp or search
>>>>for this:
>>>>else if ( FStrEq( pcmd, "te" ) )
>>>>
>>>>I plead with valve to patch deathwatch or at least
>>>>the SDK for future
>>>>mods unless you have already done so.
>>>>
>>>>Thank you.
>
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