Is it possible to create code-driven UI here? For example, HL2DM and
CS:S have model selection and spray support on this tab. How do these
work?
(I swear I found a document on how to do this once.. maybe it was for
HL1...)
--JD
On Apr 7, 2005, at 4:32 PM, Matt Boone wrote:
I don't think its possible to add controls to this panel with just a
.res file change. You should add your cvar checkbox to the multiplayer
advanced dialog, which is scriptable via cfg/settings.scr.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kingkoozime
Sent: Thursday, April 07, 2005 12:43 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] OptionsSubMultiplayer.res
Anyone have any experience with editing
OptionsSubMultiplayer.res? I'd like to add a checkbox to change a
convar. All I can see is a field in each object called "Command," but I
can't find where the commands are defined.
-kingk
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