Did you have to compile a new shader or can you use the built in shaders
already in hl2 ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Ignacio Martín" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Monday, May 23, 2005 8:40 PM
Subject: Re: [hlcoders] Nightvision
--
[ Picked text/plain from multipart/alternative ]
Hi people. You should take a look at sdk_postprocess that valve included
in
the sdk. Take a look also at "authoring shaders". I have already finished
my
NV and it looks great using shaders. The idea is to render the scene to a
texture, which your shader will use, convert it to greyscale, apply an
amplification factor (multiply) and double or so the green component. You
can improve it adding a noise texture.
Think of a shader as a material, so you have to apply this NV material to
a
full-screen quad. As I have told you before, the key is in
sdk_postprocess.
2005/5/23, Ian Warwick <[EMAIL PROTECTED]>:
I heard CS:S NVG is a shader, but if it is, then I can't find the files
for it in any of the GCF files. The main problem is if the players PC's
hardware supports shaders, but personally I would'nt let that be a
problem.
Shaders are a bit to deep for me at the moment, to do anything original
and decent you need a good grasp of mathematics, however there are tools
that make it easier, Nvidia's rendermonkey is quite cool.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
(British_Bomber)
Sent: 23 May 2005 14:06
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Nightvision
I appologize if this a really dumb question.
I have my NVG completely finished except for the effect itself. I was
hoping to recreate real nightvision by simply amplifying the original
lights, except for the fact I can't get information about the original
lights it's perfect...
So I decided for right now just to use our mod's original NVG effect....
a massivly bright dlight. Simple enough except for the fact that the
dlights I use decided not to have an option for their brightness. Am I
just blind?
Also does anyone know how CS:S did the NVG, same thing? (my CS:S decided
to stop working on me a few weeks back so I haven't been able to look at
it )
Or even, I've heard people talking about using shaders, but I am cluless
on how to implement that, any general pointers, hell even pro's and
cons.
Anyway :D Thanks for any help on such a nub subject
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