At the current time with scripts I made I spawn bots without weapons, and have sounds for the bots that make them sound like zombies. It seems to be fun as people like it. In quake2 I did this and was able to control health and different types. I had the choice of any q2 monster in the game to use as a zombie and I could put in 50 or 100 of them at the health I chose. HL@ falls way short of that. BOTS USE A PLAYER SLOT in Quake2 they didn't........... this takes up slots for net players and who knows how to fix that. Like I said I could adjust the starting health also so it takes more to put them down. A headshot with a deagle takes em out. It wouldn't be so bad but since the bots take up a slot im limited with the amount of slots available. Baically in the simplist form I want to add bots that have more Health or take way less damage so they are harder to take down. It would be awesome if I could make the plugin not have bots use player slots. Any ideas on that one?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Friday, July 01, 2005 5:57 PM To: [email protected] Subject: Re: [hlcoders] BOTS HEALTH PLUGIN http://www.hl2coding.com/forums/viewtopic.php?t=557&highlight=sethealth has this: // Get CBaseEntity pointer for an edict CBaseEntity *m_pCBaseEntity = pEdict->GetUnknown()->GetBaseEntity(); // Set player health m_pCBaseEntity->SetHealth(new_health); That seems pretty simple and doesn't require SourceMM. I guess technically that's not part of the "Valve provided" interface though. On 7/1/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Michael A. Hobson wrote: > > Jeff: > > > > Bullshit. > > > > Maybe it can't be done with the server plugin interfaces > > supplied by Valve, but this is exactly the sort of hack people > > are doing with SourceMM. > > Correct. Simple answer, it can't be done. :) > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

