Nope, they are not even giving the code to HDR (lost
coast)!

--- Michael Kramer <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Thanks,
> Do you think valve will release the source for
> motion blur, that they are
> adding to DoD?
>
> On 2/22/06, Archy <[EMAIL PROTECTED]> wrote:
> >
> > No chance if you mean the method descriped here:
> >
>
http://developer.valvesoftware.com/wiki/Adding_Motion_Blur
> > Pretty simple and good results but you cann't do
> fod with it.
> > 1. fod requires blurring things in the back/front
> without movement, the
> > method descriped only workes with movement.
> > 2. It always "affects" the hole screen
> > you will have to use shaders for this if you want
> to do it right and fast.
> > -archy
> >
> > Michael Kramer wrote:
> >
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >Garry,
> > >
> > >I did your tutorial over at the Valve Developer
> Forum, and I got motion
> > blur
> > >to work, and I love it, thanks for this.
> > >
> > >But i was wondering, if by the same concept of
> doing this, it could be
> > >tweaked into creating depth blur. Do you
> > >know of a way to tell depth and if something is
> farther away, then blur
> > it
> > >slightly?
> > >
> > >Thanx for any help :D
> > >--
> > >
> > >_______________________________________________
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> >
>
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> > >
> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
> >
>
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> >
> >
> --
>
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