> Nope, they are not even giving the code to HDR (lost
> coast)!

Does that mean no one can create HDR maps?!

On 23/02/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> Nope, they are not even giving the code to HDR (lost
> coast)!
>
> --- Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thanks,
> > Do you think valve will release the source for
> > motion blur, that they are
> > adding to DoD?
> >
> > On 2/22/06, Archy <[EMAIL PROTECTED]> wrote:
> > >
> > > No chance if you mean the method descriped here:
> > >
> >
> http://developer.valvesoftware.com/wiki/Adding_Motion_Blur
> > > Pretty simple and good results but you cann't do
> > fod with it.
> > > 1. fod requires blurring things in the back/front
> > without movement, the
> > > method descriped only workes with movement.
> > > 2. It always "affects" the hole screen
> > > you will have to use shaders for this if you want
> > to do it right and fast.
> > > -archy
> > >
> > > Michael Kramer wrote:
> > >
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >Garry,
> > > >
> > > >I did your tutorial over at the Valve Developer
> > Forum, and I got motion
> > > blur
> > > >to work, and I love it, thanks for this.
> > > >
> > > >But i was wondering, if by the same concept of
> > doing this, it could be
> > > >tweaked into creating depth blur. Do you
> > > >know of a way to tell depth and if something is
> > farther away, then blur
> > > it
> > > >slightly?
> > > >
> > > >Thanx for any help :D
> > > >--
> > > >
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> > > >
> > > >
> > > >
> > >
> > >
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> >
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