-- [ Picked text/plain from multipart/alternative ] Hey, I noticed this on a CSS server a few months ago, but I havent experienced this in any other CSS server. And actually, that particular CSS server crashed and in the beggining before the admin had changed back the cvars to what they were you couldnt wallboost or whatever you would call it. So I think its a server side console command you have to change.
Cya On 3/19/06, Jason Houston <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hi, everyone would of no doubt noticed that running against a > wall(strafing > and moving forward works best) makes you run really fast. If anyone has > played kreedz climbing yet(I used to code for it) you might of noticed > moving against walls is jerky. I think when I was adding some things to > the > movement I made the server and client disagree on what speed the player is > moving at. Has anyone sound why players in source do this? where the boost > might be clamped to normal levels? If so I'd love to know, and it would be > good to know for bg2 as well, people who play it complain alot of it as > well(just the boost, not client prediction jerks). > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

