-- [ Picked text/plain from multipart/alternative ] For debugging purposes, in a MP game, I'm drawing a line to the endpoint of the trace. If I aim at a foot, body, hand, etc. the player entity is returned and the line gets drawn to that point. But if I aim at the head, the trace doesn't see the player and it draws the line right through the player's head to whatever is behind him.
CTraceFilterHitAll traceFilter; enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr ); Do I need to change my mask or trace filter I need to use to include the a player's head? Why won't this work? Grant (L. Duke) -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders