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[ Picked text/plain from multipart/alternative ]
For debugging purposes, in a MP game, I'm drawing a line to the endpoint of
the trace. If I aim at a foot, body, hand, etc. the player entity is
returned and the line gets drawn to that point. But if I aim at the head,
the trace doesn't see the player and it draws the line right through the
player's head to whatever is behind him.

    CTraceFilterHitAll traceFilter;
    enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr );

Do I need to change my mask or trace filter I need to use to include the a
player's head? Why won't this work?

Grant
(L. Duke)
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