Hi Al,
I just can't get it to work, simply its not loading the symbols for debugging....... any other shortcut? ------------------------- >Stack trace is a synonym for call stack. If you run your mod in the >debugger with a debug build and hit "Debug" when you get the assert >dialog and send the output of the MSVC call stack window. > >- Alfred > >Gus wrote: >> Hi Al, >> >> whats the correct way to call a Stack Trace? Would I just go into the >> properties of your server and client projects within the solution, >> under debugging and just copy the contents of our run_mod.bat file to >> this field? >> >> >> Gus >> --------------------------------- >>> Stack trace? >>> >>> Gus wrote: >>>> I've just tried this beta with our mod and I got this crash error >>>> that happens at the start of every map......... >>>> >>>> utlvector.h (210) : Assertion Failed: IsValidIndex(i) >>>> >>>> >>>> >>>> Btw, our mod is not heavily modified, its basicly HL2DM >>>> >>>> >>>> Gus >>>> Outlaws & lawmen Mod >>>> http://wantedmod.planethalflife.gamespy.com/saloon/ >>>> ---------------------------- >>>>> This is a multi-part message in MIME format. >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] >>>>> We have just released a Source Engine Beta update. Please feel >>>>> free to try out the newest version of the engine. >>>>> >>>>> Mod-makers: Please run your mod with this beta engine to ensure >>>>> compatibility!!! >>>>> >>>>> The following changes are included in this update: >>>>> >>>>> Source Engine >>>>> >>>>> >>>>> Fixes for beta user submitted bugs >>>>> >>>>> * video stress test and audio settings test no longer crash >>>>> * fixed broken server browser info buttons >>>>> * fixed cursor disappearing after being kicked from server >>>>> * avi recording no longer stops after 1 frame >>>>> * fixed white areas in de_aztec >>>>> * fixed demo playback of old demos in new engine >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> * de_nuke loads in all mat_dxlevel configurations >>>>> * fixed bug where mat_colorcorrection wasn't set properly in >>>>> -autoconfig >>>>> * added newer video cards to dxsupport.cfg >>>>> * added video memory detection support for dxsupport.cfg >>>>> * added mod-specific support to dxsupport.cfg >>>>> * fixed full-screen flicker when alt-tabbing out of fullscreen >>>>> >>>>> -- >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders