Hi Al,

I just can't get it to work, simply its not loading the symbols for 
debugging....... any other shortcut?


-------------------------
>Stack trace is a synonym for call stack. If you run your mod in the
>debugger with a debug build and hit "Debug" when you get the assert
>dialog and send the output of the MSVC call stack window.
>
>- Alfred
>
>Gus wrote:
>> Hi Al,
>>
>> whats the correct way to call a Stack Trace? Would I just go into the
>> properties of your server and client projects within the solution,
>> under debugging and just copy the contents of our run_mod.bat file to
>> this field?
>>
>>
>> Gus
>> ---------------------------------
>>> Stack trace?
>>>
>>> Gus wrote:
>>>> I've just tried this beta with our mod and I got this crash error
>>>> that happens at the start of every map.........
>>>>
>>>> utlvector.h (210) : Assertion Failed: IsValidIndex(i)
>>>>
>>>>
>>>>
>>>> Btw, our mod is not heavily modified, its basicly HL2DM
>>>>
>>>>
>>>> Gus
>>>> Outlaws & lawmen Mod
>>>> http://wantedmod.planethalflife.gamespy.com/saloon/
>>>> ----------------------------
>>>>> This is a multi-part message in MIME format.
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ]
>>>>> We have just released a Source Engine Beta update.  Please feel
>>>>> free to try out the newest version of the engine.
>>>>>
>>>>> Mod-makers: Please run your mod with this beta engine to ensure
>>>>> compatibility!!!
>>>>>
>>>>> The following changes are included in this update:
>>>>>
>>>>> Source Engine
>>>>>
>>>>>
>>>>> Fixes for beta user submitted bugs
>>>>>
>>>>> * video stress test and audio settings test no longer crash
>>>>> * fixed broken server browser info buttons
>>>>> * fixed cursor disappearing after being kicked from server
>>>>> * avi recording no longer stops after 1 frame
>>>>> * fixed white areas in de_aztec
>>>>> * fixed demo playback of old demos in new engine
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> * de_nuke loads in all mat_dxlevel configurations
>>>>> * fixed bug where mat_colorcorrection wasn't set properly in
>>>>> -autoconfig
>>>>> * added newer video cards to dxsupport.cfg
>>>>> * added video memory detection support for dxsupport.cfg
>>>>> * added mod-specific support to dxsupport.cfg
>>>>> * fixed full-screen flicker when alt-tabbing out of fullscreen
>>>>>
>>>>> --
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
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>>
>>
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