-- [ Picked text/plain from multipart/alternative ] Thats a big no. Rituals Content is not the property of Valve.
On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > Welp, now that hlcoders is working again, I'll re-post this. > > If the original post goes through, sorry. ;) > > > Are we allowed to use SiN models in our hl2 mods? > > > > There's a couple weapon models I'd like to use for now in one of my mods, > plus some other props. I know that there are a number of hl2 props used in > sin, but ritual licensed the engine. > > Are we, as modders of hl2 itself, allowed to use any of ritual's content, > or > has the licensing changed since hl1 > > > -------------- > -- omega > Heroes of Excelsior > http://www.heroesofexcelsior.com > Blackened Interactive > http://www.blackened-interactive.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders