-- [ Picked text/plain from multipart/alternative ] In this case we have a company that wouldnt apprieciate their work used in another game. But you could always make a private mod, I dont see any problems with that.
On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > Only reason I asked is because we were allowed to use gunman stuff in hl1 > mods, and valve didn't own gunman either. > > So I thought I'd throw the question out anyway; as it applied then, as it > was a game derived off of hl1; so I wasn't sure if it was the same for > source or not. > > -------------- > -- omega > Heroes of Excelsior > http://www.heroesofexcelsior.com > Blackened Interactive > http://www.blackened-interactive.com > > > -----Original Message----- > > From: Jeremy Swigart [mailto:[EMAIL PROTECTED] > > Sent: July 10, 2006 8:12 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] sin -- valve? ritual? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I can say pretty confidently that you probably can't do that. > > > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > > > > > > Are we allowed to use SiN models in our hl2 mods? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders