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In this case we have a company that wouldnt apprieciate their work used in
another game.
But you could always make a private mod, I dont see any problems with that.

On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> Only reason I asked is because we were allowed to use gunman stuff in hl1
> mods, and valve didn't own gunman either.
>
> So I thought I'd throw the question out anyway; as it applied then, as it
> was a game derived off of hl1; so I wasn't sure if it was the same for
> source or not.
>
> --------------
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
> > -----Original Message-----
> > From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> > Sent: July 10, 2006 8:12 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] sin -- valve? ritual?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I can say pretty confidently that you probably can't do that.
> >
> > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > > Are we allowed to use SiN models in our hl2 mods?
>
>
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>
>


--
~skidz
--

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