The last time I was getting an error along these lines, I was creating a new BitmapImage in a HUD each frame instead of reusing the same object or deleting the old one first. You should be able to place a breakpoint somewhere in "utllinkedlist.h" to watch for when the list becomes filled.
John Sheu wrote:
-- I'm having an issue with random crashing with the "CUtlLinkedList overflow!" dialog. The stack trace has got quite a bit of engine code, and a look at our mod code isn't helping. I was wondering if I could get a pointer or two from somebody who has access to engine code (we know who you are...). Thanks. Don't need a hand-holding, just some idea of what kind of errors we're coming up against. Memory dump attached. -John Sheu -- [ dump.mdmp of type application/octet-stream deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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