Anyone?

--- Thomas Vollmer <[EMAIL PROTECTED]> wrote:

> Ok, so I've followed the instructions at [1].
>
> Now I have an npc_citizen that spawns somewhere on the map, and then proceeds
> to sit down on a chair using the Actbusy system - great! But now the citizen
> stays seated even when the trigger starts the LCS/VDC which instructs the
> citizen to stand (and then talk). The talking works fine, just the standing
> up
> doesn't.
>
> Also, the citizen follows the player around once he/she sees the player. How
> can I stop that?
>
> Thanks!
> Thomas
>
> [1] http://developer.valvesoftware.com/wiki/Actbusy
>
> --- Aaron Schiff <[EMAIL PROTECTED]> wrote:
> > Actbusy is the answer
>
>
> Regards,
> Thomas
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


Regards,
Thomas

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to