Anyone? --- Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> Ok, so I've followed the instructions at [1]. > > Now I have an npc_citizen that spawns somewhere on the map, and then proceeds > to sit down on a chair using the Actbusy system - great! But now the citizen > stays seated even when the trigger starts the LCS/VDC which instructs the > citizen to stand (and then talk). The talking works fine, just the standing > up > doesn't. > > Also, the citizen follows the player around once he/she sees the player. How > can I stop that? > > Thanks! > Thomas > > [1] http://developer.valvesoftware.com/wiki/Actbusy > > --- Aaron Schiff <[EMAIL PROTECTED]> wrote: > > Actbusy is the answer > > > Regards, > Thomas > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Regards, Thomas _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders