Looks like you're missing tier1.lib in your project for that shader dll.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Sylvain Rochette > Sent: Friday, August 04, 2006 5:54 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source SDK Update Is Released > > I am currently trying to update everything and finish with > the mod, so right now i am in the process to build my > shaders, but both advance/genric dont compile at all, and the > advanced one, one of the shader dont get built using the batch file. > > Shader problem: > > sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh > CalcFog called without using $DOWATERFOG NMAKE : U1077: > '..\..\devtools\bin\perl.exe' : return code '0xff' > Stop. > > Compile error: > > All my folders like materialsystem/public/lib/devtools was > updated, well overwrited the old file with the new > > Right know mostly all the folder are exactly the same except > for my own shader are in the project and all my shader > compile but not the one from valve > > For the generic one, all my shader compile but on the link > all my shader got this > > error LNK2001: unresolved external symbol "void __cdecl > _V_memmove(char const *,int,void *,void const *,int)" > (?_V_memmove@@[EMAIL PROTECTED]) > > > I dont know if someone can help on this! > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Friday, August 04, 2006 8:28 PM > Subject: RE: [hlcoders] Source SDK Update Is Released > > > > Hi Justin- > > > > SteamAppId 215 is associated with 'Source SDK Base' which showed up > > last week on the Tools page in Steam. If someone has > *bought* a Source > > SDK game they are authorized for this tool which contains > the latest engine. > > The end users will not need to explicitly install 'Source > SDK Base' - > > Steam will take care of downloading it for them when they > run the MOD. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Justin > > Krenz > > Sent: Friday, August 04, 2006 5:08 PM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Source SDK Update Is Released > > > > That's great. After we switched to using "320" to use the > Episode 1 > > engine, our players complained of having to download HL2 DM to play. > > Does "215" allow those with the HL2 Demo to play? I'm curious if I > > have to program some extra detection with this to make sure that > > griefers can't use the HL2 Demo to get a new Steam ID to avoid bans. > > > > Alfred Reynolds wrote: > >> You should use 215 instead of 220. If you use 320 (HL2DM) then you > >> can > > > >> either keep it as is OR move to 215 if you don't depend on HL2DM > >> specific content. 215 is owned by anyone that has any Valve Source > >> engine product, 320 is only owned if the user owns Half-Life 2: > >> Deathmatch (i.e a lot fewer people). > >> > >> - Alfred > >> > >> Gus wrote: > >>> This is a cryptographically signed message in MIME format. > >>> -- > >>> Thanks alot for this update! On the release note there's one line > >>> that I need more explanation...... > >>> "Mod makers should always use its SteamAppId (215) in > their single > >>> player and multi-player mods." > >>> > >>> Does that mean I have to open Gameinfo.txt and make changes like > >>> this > > > >>> below? > >>> > >>> SteamAppId 320 // This will mount all the GCFs we need > >>> (240=CS:S, 220=HL2). > >>> > >>> to > >>> > >>> SteamAppId 215 // This will mount all the GCFs we need > >>> (240=CS:S, 220=HL2). > >>> > >>> > >>> Gus > >>> http://wantedmod.planethalflife.gamespy.com/cantina/ > >>> > >>> > >>> Mike Durand wrote: > >>>> This is a multi-part message in MIME format. > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] Hi Everyone- > >>>> > >>>> The new SDK is released and should be available now for > update via > >>>> Steam. I'll be monitoring the list this weekend and will > be glad to > >>>> answer any questions and provide any help that I can. > >>>> > >>>> Make sure to check out the release notes. > >>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > >>>> > >>>> Enjoy! > >>>> > >>>> -Mike > >>>> > >>>> > >>>> > >>>> > >>>> -- > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> -- > >>> Content-Description: S/MIME Cryptographic Signature > >>> > >>> [ smime.p7s of type application/x-pkcs7-signature deleted ] > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders