Looks like you're missing tier1.lib in your project for that shader dll.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Sylvain Rochette
> Sent: Friday, August 04, 2006 5:54 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK Update Is Released
>
> I am currently trying to update everything and finish with
> the mod, so right now i am in the process to build my
> shaders, but both advance/genric dont compile at all, and the
> advanced one, one of the shader dont get built using the batch file.
>
> Shader problem:
>
> sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
> CalcFog called without using $DOWATERFOG NMAKE :  U1077:
> '..\..\devtools\bin\perl.exe' : return code '0xff'
> Stop.
>
> Compile error:
>
> All my folders like materialsystem/public/lib/devtools was
> updated, well overwrited the old file with the new
>
> Right know mostly all the folder are exactly the same except
> for my own shader are in the project and all my shader
> compile but not the one from valve
>
> For the generic one, all my shader compile but on the link
> all my shader got this
>
> error LNK2001: unresolved external symbol "void __cdecl
> _V_memmove(char const *,int,void *,void const *,int)"
> (?_V_memmove@@[EMAIL PROTECTED])
>
>
> I dont know if someone can help on this!
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Friday, August 04, 2006 8:28 PM
> Subject: RE: [hlcoders] Source SDK Update Is Released
>
>
> > Hi Justin-
> >
> > SteamAppId 215 is associated with 'Source SDK Base' which showed up
> > last week on the Tools page in Steam. If someone has
> *bought* a Source
> > SDK game they are authorized for this tool which contains
> the latest engine.
> > The end users will not need to explicitly install 'Source
> SDK Base' -
> > Steam will take care of downloading it for them when they
> run the MOD.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin
> > Krenz
> > Sent: Friday, August 04, 2006 5:08 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source SDK Update Is Released
> >
> > That's great.  After we switched to using "320" to use the
> Episode 1
> > engine, our players complained of having to download HL2 DM to play.
> > Does "215" allow those with the HL2 Demo to play?  I'm curious if I
> > have to program some extra detection with this to make sure that
> > griefers can't use the HL2 Demo to get a new Steam ID to avoid bans.
> >
> > Alfred Reynolds wrote:
> >> You should use 215 instead of 220. If you use 320 (HL2DM) then you
> >> can
> >
> >> either keep it as is OR move to 215 if you don't depend on HL2DM
> >> specific content. 215 is owned by anyone that has any Valve Source
> >> engine product, 320 is only owned if the user owns Half-Life 2:
> >> Deathmatch (i.e a lot fewer people).
> >>
> >> - Alfred
> >>
> >> Gus wrote:
> >>> This is a cryptographically signed message in MIME format.
> >>> --
> >>> Thanks alot for this update! On the release note there's one line
> >>> that I need more explanation......
> >>> "Mod makers should always use its SteamAppId (215) in
> their single
> >>> player and multi-player mods."
> >>>
> >>> Does that mean I have to open Gameinfo.txt and make changes like
> >>> this
> >
> >>> below?
> >>>
> >>> SteamAppId    320        // This will mount all the GCFs we need
> >>> (240=CS:S, 220=HL2).
> >>>
> >>> to
> >>>
> >>> SteamAppId    215       // This will mount all the GCFs we need
> >>> (240=CS:S, 220=HL2).
> >>>
> >>>
> >>> Gus
> >>> http://wantedmod.planethalflife.gamespy.com/cantina/
> >>>
> >>>
> >>> Mike Durand wrote:
> >>>> This is a multi-part message in MIME format.
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ] Hi Everyone-
> >>>>
> >>>> The new SDK is released and should be available now for
> update via
> >>>> Steam. I'll be monitoring the list this weekend and will
> be glad to
> >>>> answer any questions and provide any help that I can.
> >>>>
> >>>> Make sure to check out the release notes.
> >>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> >>>>
> >>>> Enjoy!
> >>>>
> >>>> -Mike
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> --
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> --
> >>> Content-Description: S/MIME Cryptographic Signature
> >>>
> >>> [ smime.p7s of type application/x-pkcs7-signature deleted ]
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
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>
>

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