Gah, no, you had it right the first time, Valve...

-       if (g_numflexcontrollers < MAXSTUDIOFLEXCTRL * 4)
+       if ( g_numflexcontrollers < MAXSTUDIOFLEXCTRL * 4 )


At 2006/08/05 03:54 PM, [EMAIL PROTECTED] wrote:
>I'm probably 20% through merging my codebase.  Some of these changes from 
>Valve I just don't fathom.  Boggle... so pointless...
>
> bool CPropCombineBall::CreateVPhysics()
> {
>        SetSolid( SOLID_BBOX );
>-       SetCollisionBounds( Vector(-m_flRadius, -m_flRadius, -m_flRadius), 
>Vector(m_flRadius, m_flRadius, m_flRadius) );
>+
>+       float flSize = m_flRadius;
>+
>+       SetCollisionBounds( Vector(-flSize, -flSize, -flSize), Vector(flSize, 
>flSize, flSize) );
>        objectparams_t params = g_PhysDefaultObjectParams;
>        params.pGameData = static_cast<void *>(this);
>        int nMaterialIndex = physprops->GetSurfaceIndex("metal_bouncy");
>-       IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject( 
>m_flRadius, nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), &params, false );
>+       IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject( flSize, 
>nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), &params, false );
>        if ( !pPhysicsObject )
>                return false;
>
>
>
>At 2006/08/05 01:04 PM, [EMAIL PROTECTED] wrote:
>>As promised, here is the patch file from the last clean SDK to the new clean 
>>SDK:
>>http://tinyurl.com/mjht6
>>
>>One note, near the very top of the patch it contains my mod name, which 
>>you'll need to edit.  Aside from that, any conflicts you get are your 
>>fault... :)
>>
>>The update is a staggering 365245 lines of diff.  One small saving grace is 
>>that 101073 lines of that is in brand new files.
>>
>>I'm in the process of reviewing things now to try to figure out which of the
>>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List
>>bugs got fixed in this update...  Looks like Valve fixed a few of sanity 
>>things, mainly using Q_strnicmp it seems.
>>
>>
>>At 2006/08/04 05:15 PM, Mike Durand wrote:
>>>This is a multi-part message in MIME format.
>>>--
>>>[ Picked text/plain from multipart/alternative ]
>>>Hi Everyone-
>>>
>>>The new SDK is released and should be available now for update via
>>>Steam. I'll be monitoring the list this weekend and will be glad to
>>>answer any questions and provide any help that I can.
>>>
>>>Make sure to check out the release notes.
>>>http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>>>
>>>Enjoy!
>>>
>>>-Mike
>>>
>>>
>>>
>>>
>>>--
>>>
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>>>please visit:
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>>
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>
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