Yes, unless you build with -novirtualmesh I'd expect there to be no
collisions between physics objects and your terrain if you were to
recompile your maps with the new tools.  On linux, users here are
reporting crashes instead of that behavior; I'm looking into that now.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> Sent: Wednesday, August 09, 2006 12:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] No Linux specific data?
>
> When you mention "lastest game DLL code" does that mean
> latest mod compiled code?
> I haven't yet gotten the time to upgrade my code to the
> latest sdk code base, If I were to recompile all of my maps,
> would my older code sdk fail to use those recompiled maps on linux?
>
>
>
> On 8/9/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
> > As of episode 1, the engine no longer requires
> linux-specific data for
> > physics.  There is a new method implemented for terrain
> collision in
> > vphysics that is shared between win32 and linux.  Obviously
> that means
> > that you can only use the latest compile tools with mods
> running the
> > latest game DLL code.
> >
> > Jay
> >
> >
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> > > "amckern" Mckern
> > > Sent: Wednesday, August 09, 2006 8:26 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] No Linux specific data?
> > >
> > > Hi Owen,
> > >
> > > I was looking at the code found in the source sdk update
> in relation
> > > to the tools, and hope to have a HDR update to CST Soon,
> but going
> > > on my own testing using just the CST BSP tool, along with
> VVIS, and
> > > VRAD, will return the same as if you where to use the
> Feburay VBSP.
> > >
> > > I would wait for word from valve or other list members,
> before you
> > > would go and quote me though.
> > >
> > > Adam
> > >
> > > --- Owen Smith <[EMAIL PROTECTED]> wrote:
> > >
> > > > woo, my first post to the list :)
> > > >
> > > > I cannot verify/replicate this since I have no linux server to
> > > > test on, but it appears that since the SDK update vbsp.exe no
> > > > longer outputs the linux specific data it used to. Hence,
> > > newly-compiled maps
> > > > crash when run on a Linux Server.
> > > >
> > > > This has been mentioned on VERC (
> > > >
> > > http://www.chatbear.com/board.plm?a=viewthread&t=536,115488601
> > > 3,22253&id=999083&b=4986&v=flatold
> > > >
> > > >
> > > http://www.chatbear.com/board.plm?a=viewthread&b=4986&t=52,115
> > > 4933595,22231&s=0&id=999679)
> > > > but I couldnt see anything on the list archive about it.
> > > Any news on
> > > > this?
> > > > current workaround is to use CST/Zoners to compile but
> people are
> > > > reporting suboptimal lighting. On Interlopers I suggested
> > > people use
> > > > the CTS version of VBSP & maybe VVIS, then use Valve VRAD
> > > to get HDR
> > > > lighting, i avent had any confirmation that this works.
> > > Anyone know if
> > > > it will work, or are zoners tools output too different?
> > > >
> > > > And more importantly, will this error be resolved by
> Valve? is it
> > > > a bug, or a dropped feature? is the linux dedicated serve
> > > being upgraded
> > > > some time soon or something?
> > > >
> > > > apoloigies if this is already covered, couldnt see it in any
> > > > recent known issues threads, or on this list,  etc etc. This is
> > > > not to be confused with the other Linux-compiling issue here
> > > >
> > > http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issue
> > > s#SDK_Does_Not_Compile_Under_Linux_.28Since_8.2F4.2F2006.29
> > > >
> > > > Thanks for any response. And hello, by the way
> > > >
> > > >
> > > >
> > > > _______________________________________________
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> > > >
> > > >
> > >
> > >
> > > --------
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> > >
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