-- [ Picked text/plain from multipart/alternative ] Hello guys, my first time posting to this list. Please bear with me.
This is directly related to something Paul Peloski mentioned earlier, with removing. >> > if ( !IsSelfAnimating() ) >> > { >> > m_flAnimTime = engine->GetLastTimeStamp(); >> > } I am trying to implement a bug-free third person HL2DM game. I've been doing so for the past month and a half. I've implemented the above, but the upper body animations still seem to be laggy / jerky / low framerate. (as seen from the crowbar animation). If anyone else can help out, that would be great. Thanks. ~Flux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders