Tool tips is my guess.

Or, are you dynamically changing a player's key bindings? If not, the
key bindings will be constants on the client, right?

On Mon, 2006-08-14 at 19:00 -0700, Jeremy Swigart wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Given that plugins are server sided usually, what do you plan to accomplish
> if you can hack that? It isn't just a single variable you need access to
> most likely.
>
> On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote:
> >   Specifically, I want to be able to access the GameUI's key bind list
> > displayed in the keyboard options panel, to manually tell it what key to
> > show as bound to a command.  All I need to do is find the memory
> > location where the panel stores the char for each command in the list.
> >



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