Tool tips is my guess. Or, are you dynamically changing a player's key bindings? If not, the key bindings will be constants on the client, right?
On Mon, 2006-08-14 at 19:00 -0700, Jeremy Swigart wrote: > -- > [ Picked text/plain from multipart/alternative ] > Given that plugins are server sided usually, what do you plan to accomplish > if you can hack that? It isn't just a single variable you need access to > most likely. > > On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote: > > Specifically, I want to be able to access the GameUI's key bind list > > displayed in the keyboard options panel, to manually tell it what key to > > show as bound to a command. All I need to do is find the memory > > location where the panel stores the char for each command in the list. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders