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Content-description: Mail message body

Okay this seems to be causing the problem:
Assert (bOK);

In:
void CMemoryPool::Free( void *memBlock )

But I havent changed any of this code - so why now is it suddenly
playing up?

On 18 Aug 2006 at 8:41, Oliver Gray wrote:

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> [ Picked text/plain from multipart/alternative ]
> Here's a good start point:
> http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code
>
> On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > How do I run the game off VS 2003? I usually avoid using debuggers.
> >
> > On 18 Aug 2006 at 8:18, Oliver Gray wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Maybe a NULL pointer?  Or not using memory correctly when working with
> > char*
> > > type objects?  One way to look into this is to run the game off VS 2003
> > in
> > > debug mode and view the call stack when the game crashes.  That way you
> > can
> > > see what caused the problem.  If you need help seeing the call stack,
> > write
> > > back here.
> > >
> > > On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > > >
> > > > I have no idea what I have done; to be honest I don't recall changing
> > > > anying significant last
> > > > night.
> > > >
> > > > However now all of a sudden my game is crashing wherever I shoot at an
> > > > exploding barrel
> > > > and I get some of those debug dialogs saying something about the
> > > > mempool.cpp.
> > > >
> > > > I have absolutly no idea what could be causing this; does anyone else?
> > > >
> > > > Thanks;
> > > > Yanii
> > > >
> > > > _______________________________________________
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> > > >
> > > >
> > > --
> > >
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> > >
> >
> >
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> >
> >
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>
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