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[ Picked text/plain from multipart/alternative ]
Yes, just as the weapon/damage code is specific to any mod.

On 8/23/06, Newcomb, Michael-P57487 <[EMAIL PROTECTED]> wrote:
>
> So the source where this occurs is specific to CSS?
>
> Thanks,
> Michael
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
> Groenewoudt
> Sent: Wednesday, August 23, 2006 10:20 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Headshots Per Kill in CounterStrike: Source
>
> --
> [ Picked text/plain from multipart/alternative ] The CSS code isn't
> available
>
> On 8/23/06, Newcomb, Michael-P57487 <[EMAIL PROTECTED]> wrote:
> >
> > I don't really care about the size of the hitbox. Because if it is
> > roughly the size of the model's head, there is no problem. I want to
> > know where the code determines where bullets go and how they hit
> > something.
> >
> > Is a hitbox a bounding sphere/box/poly and rays are shot from the
> > weapon to determine if they intersect? That kind of stuff. There is
> > randomness in the shot spread, so where is that randomness made?
> >
> > Valve-only code or is it buried in the SDK somewhere? That is the main
>
> > question I have.
> >
> > Thanks,
> > Michael
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David
> > Kiger
> > Sent: Wednesday, August 23, 2006 9:32 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Headshots Per Kill in CounterStrike: Source
> >
> > I assume you're questioning the size of the head hitbox?  If so, this
> > isn't exactly a good way to do it...
> >
> > But in any case, I'd wager that the main reason that many kills are
> > headshots is because people aim for the head.  It's not like there's
> > an equal chance to hit any hitbox relative to the hitbox's size.
> >
> >
> > On 8/23/06, Newcomb, Michael-P57487 <[EMAIL PROTECTED]> wrote:
> > > I went to sharedstats.com and took the top 10 players and some
> > > middle players (451-460) and averaged their headshots per kill
> > > percentage (they were suprisingly close, around 5% difference).
> > >
> > > The number came out to 45%! Nearly half of all kills are a result of
>
> > > headshots...
> > >
> > > So, here are my questions:
> > >
> > > 1.  Doesn't this percentage seem too high?
> > > 2.  Does this phenomenon occur in other mods? (I don't play HL2DM or
>
> > > other mods) 3.  In what part of the code are hit locations
> determined?
> >
> > > (in sdk code or valve-only code) 4.  If in the sdk code, where is a
> > > good place to start to look for the reason the percentage is so
> high?
> > >
> > > Thanks,
> > > Michael
> > >
> > > _______________________________________________
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> > >
> > >
> >
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>
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> >
> >
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>
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> >
> >
> --
>
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