Won't work, some people use linux dedicated servers...

Louka Outrebon wrote:
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Use windows API.

On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:

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Did some searching and found IFileSystem::RelativePathToFullPath

Works a treat, thanks guys.

On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:

Cant seem to find it, not in filesystem.h I also had a look for anything
similar sounding and turned up nothing.

On 6/28/07, Garry Newman < [EMAIL PROTECTED]> wrote:

There's a function on the filesystem called RelativeToLocal.. that
should work.

garry

On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:

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That works thanks, how would I keep it relative to the mod bin

folder?

On 6/28/07, Stephen Swires <[EMAIL PROTECTED]> wrote:

I don't know why you would need this but I would assume the

ShellExecute

is relative to the hl2.exe, so try bin/modchecker.exe

Benjamin Davison wrote:

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How would I go about loading a program on mod startup? I

currently

have

looked at CHLClient::Init() and used this piece of code at the

bottom of

the

function.

vgui::system()->ShellExecute("open", " modchecker.exe");

modchecker.exe is in the mod bin folder.

Any ideas would be appreciated.
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- Benjamin Davison
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