Won't work, some people use linux dedicated servers...
Louka Outrebon wrote:
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Use windows API.
On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
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Did some searching and found IFileSystem::RelativePathToFullPath
Works a treat, thanks guys.
On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
Cant seem to find it, not in filesystem.h I also had a look for anything
similar sounding and turned up nothing.
On 6/28/07, Garry Newman < [EMAIL PROTECTED]> wrote:
There's a function on the filesystem called RelativeToLocal.. that
should work.
garry
On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
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That works thanks, how would I keep it relative to the mod bin
folder?
On 6/28/07, Stephen Swires <[EMAIL PROTECTED]> wrote:
I don't know why you would need this but I would assume the
ShellExecute
is relative to the hl2.exe, so try bin/modchecker.exe
Benjamin Davison wrote:
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How would I go about loading a program on mod startup? I
currently
have
looked at CHLClient::Init() and used this piece of code at the
bottom of
the
function.
vgui::system()->ShellExecute("open", " modchecker.exe");
modchecker.exe is in the mod bin folder.
Any ideas would be appreciated.
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- Benjamin Davison
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