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Right, but that's clearly for clients.
clients are windows.


On 6/28/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> Won't work, some people use linux dedicated servers...
>
> Louka Outrebon wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Use windows API.
> >
> > On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Did some searching and found IFileSystem::RelativePathToFullPath
> >>
> >> Works a treat, thanks guys.
> >>
> >> On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >>
> >>> Cant seem to find it, not in filesystem.h I also had a look for
> anything
> >>> similar sounding and turned up nothing.
> >>>
> >>> On 6/28/07, Garry Newman < [EMAIL PROTECTED]> wrote:
> >>>
> >>>> There's a function on the filesystem called RelativeToLocal.. that
> >>>> should work.
> >>>>
> >>>> garry
> >>>>
> >>>> On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> That works thanks, how would I keep it relative to the mod bin
> >>>>>
> >> folder?
> >>
> >>>>> On 6/28/07, Stephen Swires <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>> I don't know why you would need this but I would assume the
> >>>>>>
> >>>> ShellExecute
> >>>>
> >>>>>> is relative to the hl2.exe, so try bin/modchecker.exe
> >>>>>>
> >>>>>> Benjamin Davison wrote:
> >>>>>>
> >>>>>>> --
> >>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>> How would I go about loading a program on mod startup? I
> >>>>>>>
> >> currently
> >>
> >>>> have
> >>>>
> >>>>>>> looked at CHLClient::Init() and used this piece of code at the
> >>>>>>>
> >>>> bottom of
> >>>>
> >>>>>> the
> >>>>>>
> >>>>>>> function.
> >>>>>>>
> >>>>>>> vgui::system()->ShellExecute("open", " modchecker.exe");
> >>>>>>>
> >>>>>>> modchecker.exe is in the mod bin folder.
> >>>>>>>
> >>>>>>> Any ideas would be appreciated.
> >>>>>>> --
> >>>>>>> - Benjamin Davison
> >>>>>>> --
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>> archives,
> >>>>
> >>>>>> please visit:
> >>>>>>
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>> archives,
> >>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> - Benjamin Davison
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >> archives,
> >>
> >>>> please visit:
> >>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> --
> >>> - Benjamin Davison
> >>>
> >>
> >>
> >> --
> >> - Benjamin Davison
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
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