Hi list, this is probably an easy question. Im grinding through our buglist and one of them is that our grenades do not have a bounce sound. I checked the code and there's an empty BounceSound function that is deliberately left empty since physics supposedly handles bounce sounds. I can add an EmitSound in the BounceSound function which does give me a bounce sound, but I'd much rather have surface-dependent bounce sounds than one hard-coded one. Any idea why these are not triggered when the (otherwise default SDK) grenade hits surfaces?
Thanks -- maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders