-- [ Picked text/plain from multipart/alternative ] it has to do with the surfaceprop that the grenade has. and the surfaceprops text files in the scripts folder, to define them.
On 7/7/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hi list, > > this is probably an easy question. Im grinding through our buglist and one > of them is that our grenades do not have a bounce sound. I checked the > code and there's an empty BounceSound function that is deliberately left > empty since physics supposedly handles bounce sounds. I can add an > EmitSound in the BounceSound function which does give me a bounce sound, > but I'd much rather have surface-dependent bounce sounds than one > hard-coded one. Any idea why these are not triggered when the (otherwise > default SDK) grenade hits surfaces? > > Thanks > > -- maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders