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[ Picked text/plain from multipart/alternative ]
it has to do with the surfaceprop that the grenade has.
and the surfaceprops text files in the scripts folder, to define them.

On 7/7/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hi list,
>
> this is probably an easy question. Im grinding through our buglist and one
> of them is that our grenades do not have a bounce sound. I checked the
> code and there's an empty BounceSound function that is deliberately left
> empty since physics supposedly handles bounce sounds. I can add an
> EmitSound in the BounceSound function which does give me a bounce sound,
> but I'd much rather have surface-dependent bounce sounds than one
> hard-coded one. Any idea why these are not triggered when the (otherwise
> default SDK) grenade hits surfaces?
>
> Thanks
>
> -- maarten
>
>
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>


--
-omega
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