The sound is triggered by CBaseEntity's implementation of VPhysicsCollision(). If you've overridden that function in your leaf class without chaining to the base class you'd lose physics sound/dust/etc effects. So that's one possible cause. Otherwise set a breakpoint there (or in the caller: PostCollision - src/dlls/physics.cpp) and step through the call when the grenade bounces to see why no sound is played.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Saturday, July 07, 2007 11:48 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Physics bounce sounds > > Aye, but the grenade has surfaceprop set to "metal", and we > have no surfaceproperties files of our own so I take it we're > using HL2 ones, so this should be valid if i'm not mistaken. > > > -- > > [ Picked text/plain from multipart/alternative ] it has to > do with the > > surfaceprop that the grenade has. > > and the surfaceprops text files in the scripts folder, to > define them. > > > > On 7/7/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > >> > >> Hi list, > >> > >> this is probably an easy question. Im grinding through our buglist > >> and one of them is that our grenades do not have a bounce sound. I > >> checked the code and there's an empty BounceSound function that is > >> deliberately left empty since physics supposedly handles bounce > >> sounds. I can add an EmitSound in the BounceSound function > which does > >> give me a bounce sound, but I'd much rather have surface-dependent > >> bounce sounds than one hard-coded one. Any idea why these are not > >> triggered when the (otherwise default SDK) grenade hits surfaces? > >> > >> Thanks > >> > >> -- maarten > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > -omega > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders