-- [ Picked text/plain from multipart/alternative ] Ah great idea, I'll give that a shot.
Thanks. On 7/25/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > Oliver wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Thanks for the good suggestions. We are only interested in two types of > > entities. Is there a way to create a mask that filters out everything > > except for entities that are class X or class Y? > > You could have these entities add themselves to a global linked list > when they are created and remove themselves when they are destroyed. > > Then just loop through your linked list and do the distance calculation > yourself instead of having the engine iterate through all entities. > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders