Hello Mike,

thanks for your help, but is it not simpler to put a new SDK with all Files
to Steam?
Name it Orange Box SDK and give it us to download... becouse so we have all
files needed
and nobody have to copy / paste all files in the right directories...
I followed this list and now i get many errors and cant fix it becouse many
declaration errors..

So please put a full package or a package with the directory structure, so
that we can "update"
the SDK simple by put it over the original SDK.

Thanks!!!

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Mattie Casper" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, October 04, 2007 1:00 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> --
> [ Picked text/plain from multipart/alternative ]
> FYI-- to be sure other plugin authors are aware (some of you definitely
> are), the old school:
>    engine->Cmd_Argv(i)
>    engine->Cmd_Args()
>    engine->Cmd_Argc()
> commands are no longer available from the server. Console commands now get
> their arguments via an extra parameter passed to the CON_COMMAND(). The
> argument is an instance of the CCommand class and typically is passed as
> "args" if you use the built-in CON_COMMAND macro. As such, the
corresponding
> code would be (notice the change in case):
>    args.Arg(i)
>    args.ArgS()
>    args.ArgC()
>
> I happen to have macro'd those references anyway so the swap was fairly
> easy, but some plugins might need to search/replace/refactor to make this
> compile properly. Not a minor change (especially for plugins with 100+
> console commands), but feels a lot cleaner than accessing the global
> arguments through the engine which always felt odd.
>
> There are more gotchas, but I didn't note all of them so far. I have more
> plugins to port and am not quite finished with my first-- there was a
> missing method in the engine interface, InsertServerCommand, which I've
> asked to have restored.
>
> If others did manage to note the changes they needed,  please share. :)
> -Mattie
>
>
> > Mike Durand wrote:
> > > I've added 'iconvar.h' and 'convar.h'. That should keep those crickets
> > > under control until the next compilation error. :)
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> > > 'voogru' MacDonald
> > > Sent: Wednesday, October 03, 2007 11:42 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > I hear crickets.
> > >
> > > - voogru.
> > >
> > >
> > > _______________________________________________
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> > >
> > >
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> > >
> >
> >
> > _______________________________________________
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> >
> >
> --
>
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