Well, for one I'm glad valve is at least giving some stuff out early.

We're bugging them for it. They are giving some out, so let's not attack
them now that they are being nice and giving out stuff early.

It may be incomplete, but its better then nothing.

Sure, valve does a few silly things sometimes, but compare them against
other companies who laugh at you when you want an SDK.

They don't have to give us zilch.

- voogru.

-----Original Message-----
From: Christopher Harris [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 11:58 AM
To: [email protected]
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

And the fact that he has to merge the changes into all 4 sdk types! It will
take time and he estimated 1 month after Orange Box release. Patience,
people, Patience.

Chris
----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 04, 2007 5:08 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> --
> [ Picked text/plain from multipart/alternative ]
> As you may, or may not have read, that happens AFTER orange box comes out.
>
> What kind of a moron would release the source to their game when it's not
> even out yet? ;)
>
> On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> Hello Mike,
>>
>> thanks for your help, but is it not simpler to put a new SDK with all
>> Files
>> to Steam?
>> Name it Orange Box SDK and give it us to download... becouse so we have
>> all
>> files needed
>> and nobody have to copy / paste all files in the right directories...
>> I followed this list and now i get many errors and cant fix it becouse
>> many
>> declaration errors..
>>
>> So please put a full package or a package with the directory structure,
>> so
>> that we can "update"
>> the SDK simple by put it over the original SDK.
>>
>> Thanks!!!
>>
>> With friendly Reguards
>>
>> Ratman2000
>>
>> ----- Original Message -----
>> From: "Mattie Casper" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, October 04, 2007 1:00 AM
>> Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>>
>>
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > FYI-- to be sure other plugin authors are aware (some of you definitely
>> > are), the old school:
>> >    engine->Cmd_Argv(i)
>> >    engine->Cmd_Args()
>> >    engine->Cmd_Argc()
>> > commands are no longer available from the server. Console commands now
>> get
>> > their arguments via an extra parameter passed to the CON_COMMAND(). The
>> > argument is an instance of the CCommand class and typically is passed
>> > as
>> > "args" if you use the built-in CON_COMMAND macro. As such, the
>> corresponding
>> > code would be (notice the change in case):
>> >    args.Arg(i)
>> >    args.ArgS()
>> >    args.ArgC()
>> >
>> > I happen to have macro'd those references anyway so the swap was fairly
>> > easy, but some plugins might need to search/replace/refactor to make
>> this
>> > compile properly. Not a minor change (especially for plugins with 100+
>> > console commands), but feels a lot cleaner than accessing the global
>> > arguments through the engine which always felt odd.
>> >
>> > There are more gotchas, but I didn't note all of them so far. I have
>> more
>> > plugins to port and am not quite finished with my first-- there was a
>> > missing method in the engine interface, InsertServerCommand, which I've
>> > asked to have restored.
>> >
>> > If others did manage to note the changes they needed,  please share. :)
>> > -Mattie
>> >
>> >
>> > > Mike Durand wrote:
>> > > > I've added 'iconvar.h' and 'convar.h'. That should keep those
>> crickets
>> > > > under control until the next compilation error. :)
>> > > >
>> > > > -Mike
>> > > >
>> > > > -----Original Message-----
>> > > > From: [EMAIL PROTECTED]
>> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
>> > > > 'voogru' MacDonald
>> > > > Sent: Wednesday, October 03, 2007 11:42 AM
>> > > > To: [email protected]
>> > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
>> > > >
>> > > > I hear crickets.
>> > > >
>> > > > - voogru.
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> > --
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
> --
> -omega
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


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