Hello Mattie,

thats a nice idee!
Have you a solution for Commands like:

CON_COMMAND_F( my_test, "Test GameDLL Command", FCVAR_GAMEDLL )
{
 UTIL_LogPrintf( "Test ok!" );
}

Or for :

CON_COMMAND( my_test2, "Test Command 2" )
{
    UTIL_LogPrintf( "Test 2 ok!" );
}

Becouse the compiler gives errors so we have to add the args param to it!
I think thats a think that have to add to your wiki page!

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Mattie Casper" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, October 05, 2007 10:57 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?


> --
> [ Picked text/plain from multipart/alternative ]
> FYI-- I started a page on the wiki and filled out a few of the steps
needed
> to convert plugins to the new model. I'm not quite awake, so I apologize
in
> advance for any incoherencies:
> http://developer.valvesoftware.com/wiki/Orange_box_server_plugins
>
> Please correct and add your own experiences there. I know there's a good
bit
> left out.
>
> Like others here, I was able to get at least one of my plugins (a minor
one)
> to build/compile/load/work on Windows TF2 srcds.
> -Mattie
>
>
>
> On 10/4/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > Just out of curiosity: has anyone else gotten close to getting their
> > updated plugin to build/work?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> > Sent: Thursday, October 04, 2007 11:15 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > OK. I  added these:
> >
> >         byteswap.h
> >         convar_serverbounded.h
> >         vstdlib.lib
> >         mathlib.lib
> >         tier0.lib
> >         tier2.lib
> >         vstdlib.lib
> >
> > Do you still get an unresolved when you link tier1.lib but don't compile

> > convar.cpp? I would try that route if you haven't already.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David
> > Anderson
> > Sent: Wednesday, October 03, 2007 6:14 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> >
> > Phew! Still a few more errors...
> >
> >   - Looks like CByteswap isn't defined in utlbuffer.h
> >   - tier1/convar_serverbounded.h is missing
> >   - Unresolved externals while linking: _GetCVarIF, ConMsg, etc not
> > found.  do we need new tier0 and vstdlib libs?
> >   - Another unresolved link error, to ConCommand::ConCommand when using
> > CON_COMMAND.  I can't include both convar.cpp and tier1.lib (since they
> > overlap), but if I cherry-pick code out of convar.cpp then it works.
> >
> >    ---David Anderson
> >    http://www.bailopan.net/
> >
> >
> > Mike Durand wrote:
> > > They are there now.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of David
> > > Anderson
> > > Sent: Wednesday, October 03, 2007 2:51 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >
> > > Seems to be compiling after some strtools fixes -- the next step is
> > > linking ;) I think we're gonna need a new tier1.lib or convar.cpp.
> > >
> > > Thanks,
> > >
> > >    ---David Anderson
> > >    http://www.bailopan.net/
> > >
> > > Mike Durand wrote:
> > >> I've added 'iconvar.h' and 'convar.h'. That should keep those
> > crickets
> > >> under control until the next compilation error. :)
> > >>
> > >> -Mike
> > >>
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> > >> 'voogru' MacDonald
> > >> Sent: Wednesday, October 03, 2007 11:42 AM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
> > >>
> > >> I hear crickets.
> > >>
> > >> - voogru.
> > >>
> > >>
> > >> _______________________________________________
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> > archives,
> > >> please visit:
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> > >>
> > >>
> > >> _______________________________________________
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> > archives,
> > > please visit:
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> > >>
> > >
> > >
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> > >
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> > >
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>
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