-- [ Picked text/plain from multipart/alternative ] Does the HL2MP crossbow have the same delay? I never noticed it..
Regards, Paul On 10/24/07, William Ravaine <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > > Im not using the missile entity from the HL2 rpg, Im using my own rocket > entity which sets the missile velocity in the spawn function. And the delay > effect happens on two other missile based weapons that I've entirely coded > myself which have nothing to do with the rpg code. > > Im also testing this on local server, so the latency delay should be close > to null. If I used net_fakelag, there's definitely a delay between the > moment I fire, and the moment the entity is _created_, but there's also a > slight delay between the moment it is created on the screen (so on the > client) and starts moving forward. It's this later point that I want to fix. > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders