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Does the HL2MP crossbow have the same delay? I never noticed it..

Regards,

Paul

On 10/24/07, William Ravaine <[EMAIL PROTECTED]> wrote:
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> Im not using the missile entity from the HL2 rpg, Im using my own rocket
> entity which sets the missile velocity in the spawn function. And the delay
> effect happens on two other missile based weapons that I've entirely coded
> myself which have nothing to do with the rpg code.
>
> Im also testing this on local server, so the latency delay should be close
> to null. If I used net_fakelag, there's definitely a delay between the
> moment I fire, and the moment the entity is _created_, but there's also a
> slight delay between the moment it is created on the screen (so on the
> client) and starts moving forward. It's this later point that I want to fix.
>
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