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Hi Jay,
I managed to use the bone followers option correctly and have my
prop_dynamic door open/close correctly. The only thing is, it doesn't react
to bullets when I shoot it. It'll prevent player movement but I can shoot
right through it. Is there something I'm missing in my .qc?
$modelname props_subway_car/door-2
$cdmaterials models/props_subway_car
$scale 1
$body "Body" "door-2"
$surfaceprop "metal"
$jointsurfaceprop "Dummy04" "bulletproof_glass"
$jointsurfaceprop "Dummy05" "bulletproof_glass"
$sequence "idle" "door-2" fps 30
$sequence "open" "door-2_ANIM_open" fps 30
$sequence "close" "door-2_ANIM_close" fps 30
$collisionjoints "door-2_BBOX"
{
// Mass in kilograms
$Mass 80
$concave
}
$hboxset "default"
$hbox 0 "Dummy01" 0.000 -54.000 -0.000 48.000 54.000 2.000
$hbox 0 "Dummy04" 0.000 -54.000 -0.000 48.000 54.000 2.000
$hbox 0 "Dummy02" 0.000 -54.000 -0.000 48.000 54.000 2.000
$hbox 0 "Dummy05" 0.000 -54.000 -0.000 48.000 54.000 2.000
$keyvalues
{
"bone_followers"
{
"bone" "Dummy01"
"bone" "Dummy02"
"bone" "Dummy04"
"bone" "Dummy05"
}
}
$lod 35
{
replacemodel "door-2" "door-2_LOD"
}
$shadowlod
{
replacemodel "door-2" "door-2_LOD"
}
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