Oh lord. Split paths for different toolsets. I'm going to have to
update some of my tools to handle that then :)

- Jed

On 07/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote:
> Hi All-
>
> I wanted to let you all know that I have finished testing the SDK update
> and it will go live tomorrow morning. Thanks very much for your patience
> while I spent extra time testing it out.
>
> As I've said before the main purpose of this release is to get the
> updated content creation tools in the hands of the community. The next
> major release will include the client and server DLL code for Episode 2
> although there may be a couple of minor releases before to address any
> problems.
>
> Here are the interesting things to know about the release tomorrow:
>
> 1. The new SDK contains tools for creating content compatible with both
> the Ep1 and Orange Box versions of the Source Engine.
> 2. By default the SDK launcher will launch the Orange Box versions of
> Hammer, Face Poser, and Model Viewer.
> 3. Adding '-engine ep1' to the launch options for the Source SDK tool
> will set the launcher to run the Ep1 versions of Hammer Face Poser, and
> Model Viewer
> 4. There is a new directory structure underneath
> '%SteamInstallPath%\steamapps\<username>\sourcesdk'
>    a. sourcesdk\bin - contains the binaries needed to run the SDK
> Launcher
>    b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the
> GameConfig.txt that is run when the Source SDK is in "Ep1" mode
>    c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and
> the GameConfig.txt that is run when the Source SDK is in "Orange Box"
> mode
> 5. There is a .vmf file for one of the shipping Portal maps in the
> 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example
> map for Team Fortress 2 in a subsequent release.
> 6. When running the Orange Box versions of the 'studiomdl' and 'vtex'
> you should include '-nop4' on the command line to bypass our Perforce
> integration with these tools. I will eliminate this need in a subsequent
> release.
>
> We're launching the new SDK in the morning so that I can be available to
> make fixes as soon as you get your hands on the SDK. Once it goes live
> please feel free to e-mail me directly if you see any problems. We
> aren't able to release this version of the SDK as a beta so I will try
> to act as quickly as possible to fix problems and put out an update.
>
> -Mike Durand
>  Valve
>
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