Oh lord. Split paths for different toolsets. I'm going to have to update some of my tools to handle that then :)
- Jed On 07/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote: > Hi All- > > I wanted to let you all know that I have finished testing the SDK update > and it will go live tomorrow morning. Thanks very much for your patience > while I spent extra time testing it out. > > As I've said before the main purpose of this release is to get the > updated content creation tools in the hands of the community. The next > major release will include the client and server DLL code for Episode 2 > although there may be a couple of minor releases before to address any > problems. > > Here are the interesting things to know about the release tomorrow: > > 1. The new SDK contains tools for creating content compatible with both > the Ep1 and Orange Box versions of the Source Engine. > 2. By default the SDK launcher will launch the Orange Box versions of > Hammer, Face Poser, and Model Viewer. > 3. Adding '-engine ep1' to the launch options for the Source SDK tool > will set the launcher to run the Ep1 versions of Hammer Face Poser, and > Model Viewer > 4. There is a new directory structure underneath > '%SteamInstallPath%\steamapps\<username>\sourcesdk' > a. sourcesdk\bin - contains the binaries needed to run the SDK > Launcher > b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the > GameConfig.txt that is run when the Source SDK is in "Ep1" mode > c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and > the GameConfig.txt that is run when the Source SDK is in "Orange Box" > mode > 5. There is a .vmf file for one of the shipping Portal maps in the > 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example > map for Team Fortress 2 in a subsequent release. > 6. When running the Orange Box versions of the 'studiomdl' and 'vtex' > you should include '-nop4' on the command line to bypass our Perforce > integration with these tools. I will eliminate this need in a subsequent > release. > > We're launching the new SDK in the morning so that I can be available to > make fixes as soon as you get your hands on the SDK. Once it goes live > please feel free to e-mail me directly if you see any problems. We > aren't able to release this version of the SDK as a beta so I will try > to act as quickly as possible to fix problems and put out an update. > > -Mike Durand > Valve > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

