-- [ Picked text/plain from multipart/alternative ] Rumor has it, the update is released :-)!
/ProZak On 07/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote: > > We couldn't beta the SDK because we changed the structure of the SDK > game cache significantly. So it wasn't that Steam imposed a limitation. > Good news is that we should only need to go through this pain for this > release. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > Sent: Wednesday, November 07, 2007 4:57 AM > To: [email protected] > Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning > > We aren't able to release this version of the SDK as a beta so I will > try > to act as quickly as possible to fix problems and put out an update. > > Now, is this the same reason why Garry Newman isnt putting garry's mod > 2007 beta on steam? Have steam managed to completely break the beta > system? :P > > Good job Mike, look forward to making maps for TF2 / Portal, and when > the code is released - even better :D > > > Mike Durand wrote: > > Hi All- > > > > I wanted to let you all know that I have finished testing the SDK > update > > and it will go live tomorrow morning. Thanks very much for your > patience > > while I spent extra time testing it out. > > > > As I've said before the main purpose of this release is to get the > > updated content creation tools in the hands of the community. The next > > major release will include the client and server DLL code for Episode > 2 > > although there may be a couple of minor releases before to address any > > problems. > > > > Here are the interesting things to know about the release tomorrow: > > > > 1. The new SDK contains tools for creating content compatible with > both > > the Ep1 and Orange Box versions of the Source Engine. > > 2. By default the SDK launcher will launch the Orange Box versions of > > Hammer, Face Poser, and Model Viewer. > > 3. Adding '-engine ep1' to the launch options for the Source SDK tool > > will set the launcher to run the Ep1 versions of Hammer Face Poser, > and > > Model Viewer > > 4. There is a new directory structure underneath > > '%SteamInstallPath%\steamapps\<username>\sourcesdk' > > a. sourcesdk\bin - contains the binaries needed to run the SDK > > Launcher > > b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the > > GameConfig.txt that is run when the Source SDK is in "Ep1" mode > > c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and > > the GameConfig.txt that is run when the Source SDK is in "Orange Box" > > mode > > 5. There is a .vmf file for one of the shipping Portal maps in the > > 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an > example > > map for Team Fortress 2 in a subsequent release. > > 6. When running the Orange Box versions of the 'studiomdl' and 'vtex' > > you should include '-nop4' on the command line to bypass our Perforce > > integration with these tools. I will eliminate this need in a > subsequent > > release. > > > > We're launching the new SDK in the morning so that I can be available > to > > make fixes as soon as you get your hands on the SDK. Once it goes live > > please feel free to e-mail me directly if you see any problems. We > > aren't able to release this version of the SDK as a beta so I will try > > to act as quickly as possible to fix problems and put out an update. > > > > -Mike Durand > > Valve > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

