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Rumor has it, the update is released :-)!

/ProZak


On 07/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> We couldn't beta the SDK because we changed the structure of the SDK
> game cache significantly. So it wasn't that Steam imposed a limitation.
> Good news is that we should only need to go through this pain for this
> release.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
> Sent: Wednesday, November 07, 2007 4:57 AM
> To: [email protected]
> Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
>
> We aren't able to release this version of the SDK as a beta so I will
> try
> to act as quickly as possible to fix problems and put out an update.
>
> Now, is this the same reason why Garry Newman isnt putting garry's mod
> 2007 beta on steam? Have steam managed to completely break the beta
> system? :P
>
> Good job Mike, look forward to making maps for TF2 / Portal, and when
> the code is released - even better :D
>
>
> Mike Durand wrote:
> > Hi All-
> >
> > I wanted to let you all know that I have finished testing the SDK
> update
> > and it will go live tomorrow morning. Thanks very much for your
> patience
> > while I spent extra time testing it out.
> >
> > As I've said before the main purpose of this release is to get the
> > updated content creation tools in the hands of the community. The next
> > major release will include the client and server DLL code for Episode
> 2
> > although there may be a couple of minor releases before to address any
> > problems.
> >
> > Here are the interesting things to know about the release tomorrow:
> >
> > 1. The new SDK contains tools for creating content compatible with
> both
> > the Ep1 and Orange Box versions of the Source Engine.
> > 2. By default the SDK launcher will launch the Orange Box versions of
> > Hammer, Face Poser, and Model Viewer.
> > 3. Adding '-engine ep1' to the launch options for the Source SDK tool
> > will set the launcher to run the Ep1 versions of Hammer Face Poser,
> and
> > Model Viewer
> > 4. There is a new directory structure underneath
> > '%SteamInstallPath%\steamapps\<username>\sourcesdk'
> >    a. sourcesdk\bin - contains the binaries needed to run the SDK
> > Launcher
> >    b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the
> > GameConfig.txt that is run when the Source SDK is in "Ep1" mode
> >    c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and
> > the GameConfig.txt that is run when the Source SDK is in "Orange Box"
> > mode
> > 5. There is a .vmf file for one of the shipping Portal maps in the
> > 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an
> example
> > map for Team Fortress 2 in a subsequent release.
> > 6. When running the Orange Box versions of the 'studiomdl' and 'vtex'
> > you should include '-nop4' on the command line to bypass our Perforce
> > integration with these tools. I will eliminate this need in a
> subsequent
> > release.
> >
> > We're launching the new SDK in the morning so that I can be available
> to
> > make fixes as soon as you get your hands on the SDK. Once it goes live
> > please feel free to e-mail me directly if you see any problems. We
> > aren't able to release this version of the SDK as a beta so I will try
> > to act as quickly as possible to fix problems and put out an update.
> >
> > -Mike Durand
> >  Valve
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
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>
>
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