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Trying to load a model(Pressing load model) with the EP2 config crashes HLMV
with an memory referenced error. Tried TF2 and it seems to work fine.

On 11/7/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> 3D Lighting preview does not work for me. This is with 1 light in a single
> room.
>
> On 11/7/07, Mike Durand < [EMAIL PROTECTED]> wrote:
> >
> > Indeed. In fact it's so fresh and piping hot I am still working on the
> > detailed release notes.
> >
> > Here are a couple of things to look out for right away.
> >
> > 1. The sourcesdk_content folder is not getting updated consistently so I
> > suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories
> > before running the new SDK the first time. I will update the SDK
> > Launcher to get around this problem but this is the workaround for now.
> > 2. '3D Lighting Preview' in Hammer works but you should avoid '3D
> > Ray-traced Lighting Preview'. Really bogs down your machine.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto: [EMAIL PROTECTED] On Behalf Of Tobias
> > Kammersgaard
> > Sent: Wednesday, November 07, 2007 11:30 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Rumor has it, the update is released :-)!
> >
> > /ProZak
> >
> >
> > On 07/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote:
> > >
> > > We couldn't beta the SDK because we changed the structure of the SDK
> > > game cache significantly. So it wasn't that Steam imposed a
> > limitation.
> > > Good news is that we should only need to go through this pain for this
> > > release.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> > Leighton
> > > Sent: Wednesday, November 07, 2007 4:57 AM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
> > >
> > > We aren't able to release this version of the SDK as a beta so I will
> > > try
> > > to act as quickly as possible to fix problems and put out an update.
> > >
> > > Now, is this the same reason why Garry Newman isnt putting garry's mod
> > > 2007 beta on steam? Have steam managed to completely break the beta
> > > system? :P
> > >
> > > Good job Mike, look forward to making maps for TF2 / Portal, and when
> > > the code is released - even better :D
> > >
> > >
> > > Mike Durand wrote:
> > > > Hi All-
> > > >
> > > > I wanted to let you all know that I have finished testing the SDK
> > > update
> > > > and it will go live tomorrow morning. Thanks very much for your
> > > patience
> > > > while I spent extra time testing it out.
> > > >
> > > > As I've said before the main purpose of this release is to get the
> > > > updated content creation tools in the hands of the community. The
> > next
> > > > major release will include the client and server DLL code for
> > Episode
> > > 2
> > > > although there may be a couple of minor releases before to address
> > any
> > > > problems.
> > > >
> > > > Here are the interesting things to know about the release tomorrow:
> > > >
> > > > 1. The new SDK contains tools for creating content compatible with
> > > both
> > > > the Ep1 and Orange Box versions of the Source Engine.
> > > > 2. By default the SDK launcher will launch the Orange Box versions
> > of
> > > > Hammer, Face Poser, and Model Viewer.
> > > > 3. Adding '-engine ep1' to the launch options for the Source SDK
> > tool
> > > > will set the launcher to run the Ep1 versions of Hammer Face Poser,
> > > and
> > > > Model Viewer
> > > > 4. There is a new directory structure underneath
> > > > '%SteamInstallPath%\steamapps\<username>\sourcesdk'
> > > >    a. sourcesdk\bin - contains the binaries needed to run the SDK
> > > > Launcher
> > > >    b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the
> > > > GameConfig.txt that is run when the Source SDK is in "Ep1" mode
> > > >    c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools
> > and
> > > > the GameConfig.txt that is run when the Source SDK is in "Orange
> > Box"
> > > > mode
> > > > 5. There is a .vmf file for one of the shipping Portal maps in the
> > > > 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an
> > > example
> > > > map for Team Fortress 2 in a subsequent release.
> > > > 6. When running the Orange Box versions of the 'studiomdl' and
> > 'vtex'
> > > > you should include '-nop4' on the command line to bypass our
> > Perforce
> > > > integration with these tools. I will eliminate this need in a
> > > subsequent
> > > > release.
> > > >
> > > > We're launching the new SDK in the morning so that I can be
> > available
> > > to
> > > > make fixes as soon as you get your hands on the SDK. Once it goes
> > live
> > > > please feel free to e-mail me directly if you see any problems. We
> > > > aren't able to release this version of the SDK as a beta so I will
> > try
> > > > to act as quickly as possible to fix problems and put out an update.
> > > >
> > > > -Mike Durand
> > > >  Valve
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> - Benjamin Davison




--
- Benjamin Davison
--

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