-- [ Picked text/plain from multipart/alternative ] I'll check it out tomorrow with my laptop which is Core 2 Duo @ T5600 1.83GHz :-)
/ProZak On 07/11/2007, Chris Green <[EMAIL PROTECTED]> wrote: > > tony's supposition is right - the version of the lightmapped generic > shader in the sdk won't work with this. it should show up on models, as > the screenshots indicate, > if you have the helper objects for lights turned on, pick the > non-raytraced mode, and if your graphics card is fancy enough. > > Also, I'd be curious about any feedback on the speed of the new vrad. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" > Sergi > Sent: Wednesday, November 07, 2007 12:26 PM > To: [email protected] > Subject: Re: [hlcoders] Lighting preview / displacement lighting bug > > -- > [ Picked text/plain from multipart/alternative ] > There is a broken shader FYI. From what I've been told it'll be fixed > soon. > (it doesn't work properly for anyone) > > > On 11/7/07, Alan Shaffer <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I've been getting mixed results with the lighting preview on my > 7900GS, > > and > > the ray tracing mode doesn't even work at all. Hoping this gets fixed > > soon. > > > > On 11/7/07, Ryan ------- <[EMAIL PROTECTED]> wrote: > > > > > > Hi mike, just wondering, does the new lighting preview mode come > with > > > the update today? Also does the new sdk / engine update address the > > > lighting bug concerning light bouncing incorrectly (read: not at > all) > > > off of displacement surfaces? > > > > > > cheers > > > > > > > > > Ryan > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

