Any word on why lpreview works perfectly for some (including raytrace)
while for 99% of  us it doesn't?

On Nov 7, 2007 10:18 PM, Tobias Kammersgaard
<[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I'll check it out tomorrow with my laptop which is Core 2 Duo @ T5600
> 1.83GHz :-)
>
> /ProZak
>
>
>
> On 07/11/2007, Chris Green <[EMAIL PROTECTED]> wrote:
> >
> > tony's supposition is right - the version of the lightmapped generic
> > shader in the sdk won't work with this. it should show up on models, as
> > the screenshots indicate,
> > if you have the helper objects for lights turned on, pick the
> > non-raytraced mode, and if your graphics card is fancy enough.
> >
> > Also, I'd be curious about any feedback on the speed of the new vrad.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
> > Sergi
> > Sent: Wednesday, November 07, 2007 12:26 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Lighting preview / displacement lighting bug
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > There is a broken shader FYI. From what I've been told it'll be fixed
> > soon.
> > (it doesn't work properly for anyone)
> >
> >
> > On 11/7/07, Alan Shaffer <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I've been getting mixed results with the lighting preview on my
> > 7900GS,
> > > and
> > > the ray tracing mode doesn't even work at all. Hoping this gets fixed
> > > soon.
> > >
> > > On 11/7/07, Ryan ------- <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Hi mike, just wondering, does the new lighting preview mode come
> > with
> > > > the update today? Also does the new sdk / engine update address the
> > > > lighting bug concerning light bouncing incorrectly (read: not at
> > all)
> > > > off of displacement surfaces?
> > > >
> > > > cheers
> > > >
> > > >
> > > > Ryan
> > > >
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> > > >
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> >
> >
> > --
> > -omega
> > --
> >
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