Good, that's what I wanted to hear :-).
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neale Roberts Sent: Wednesday, November 07, 2007 3:09 PM To: [email protected] Subject: Re: [hlcoders] Lighting preview / displacement lighting bug The T2 map I was working on went from a VRAD compile time of 22 minutes down to just over 8, and that's also after switching from all dynamic to static props. Chris Green wrote: > tony's supposition is right - the version of the lightmapped generic > shader in the sdk won't work with this. it should show up on models, as > the screenshots indicate, > if you have the helper objects for lights turned on, pick the > non-raytraced mode, and if your graphics card is fancy enough. > > Also, I'd be curious about any feedback on the speed of the new vrad. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" > Sergi > Sent: Wednesday, November 07, 2007 12:26 PM > To: [email protected] > Subject: Re: [hlcoders] Lighting preview / displacement lighting bug > > -- > [ Picked text/plain from multipart/alternative ] > There is a broken shader FYI. From what I've been told it'll be fixed > soon. > (it doesn't work properly for anyone) > > > On 11/7/07, Alan Shaffer <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> I've been getting mixed results with the lighting preview on my >> > 7900GS, > >> and >> the ray tracing mode doesn't even work at all. Hoping this gets fixed >> soon. >> >> On 11/7/07, Ryan ------- <[EMAIL PROTECTED]> wrote: >> >>> Hi mike, just wondering, does the new lighting preview mode come >>> > with > >>> the update today? Also does the new sdk / engine update address the >>> lighting bug concerning light bouncing incorrectly (read: not at >>> > all) > >>> off of displacement surfaces? >>> >>> cheers >>> >>> >>> Ryan >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> > archives, > >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

