Nope. This is still the right way to do it but the new vtex_dll.dll was not included in the SDK distro. It's on the list of things to fix immediately. Thanks for your patience. :)
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, November 07, 2007 4:54 PM To: [email protected] Subject: Re: [hlcoders] New SDK problems I tried that, still get: ] buildcubemaps R_RedownloadAllLightmaps took 483.688 msec! Can't load vtex_dll.dll checking with filemon, it doesn't even appear to go out to the disk to find the file. perhaps there is a new method of building cubemaps for the ep2 engine. ----- Original Message ----- From: "Jake Breen" To: <[email protected]> Sent: Wednesday, November 07, 2007 2:34 PM Subject: Re: [hlcoders] New SDK problems > Tried copying the vtex dlls from the new sourcesdk orangebox bin to > ep2/tf2/portal's bin folder? > > Christopher Harris wrote: >> With the new engine games it seems you can't buildcubemaps in the game. >> >> Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

