I believe it is still missing the dll required. You can still build
cubemaps in hl2dm although im not sure if that has no become
impossible due to possible new map versions we will are now compiling
with.

On Nov 7, 2007 10:22 PM, Christopher Harris <[EMAIL PROTECTED]> wrote:
> With the new engine games it seems you can't buildcubemaps in the game.
>
> Chris
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <[email protected]>
>
> Sent: Wednesday, November 07, 2007 3:52 PM
> Subject: RE: [hlcoders] New SDK problems
>
>
> > Please specify '-engine ep1' in the launch options for the Source SDK
> > tool and see if you see these problems with the older versions of the
> > tools. I can prevent the SDK Launcher from even presenting options for
> > editing non Orange Box games and mods when running in "Orange Box mode".
> >
> > Thanks for reporting these issues.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
> > Ottalini
> > Sent: Wednesday, November 07, 2007 12:43 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] New SDK problems
> >
> > I can confirm this for HL2, HL2DM, CSS,  DOD:S and EP1
> >
> > it's ok for TF2, Portal and EP2
> >
> > some ents don't appear to be loading properly in TF2, point_spotlight
> > and
> > info_particle_system for example show as ERROR.
> >
> > I ran a totally scratch install (Renamed the 'sourcesdk' and
> > 'sourcesdk_content' directories)
> >
> > I'm also seeing # TextEntry messages in the hammer model viewer for
> > copy/cut/paste and some other strings.
> >
> >
> >
> > ----- Original Message -----
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, November 07, 2007 12:15 PM
> > Subject: RE: [hlcoders] New SDK problems
> >
> >
> >> Try this:
> >>
> >> 1. Close the SDK tool.
> >> 2. Rename the 'sourcesdk' and 'sourcesdk_content' directories.
> >> 3. Re-run the SDK tool.
> >>
> >> Several people have already reported this and I think that it is due
> > to
> >> the old versions of the DLLs hanging around in the 'sourcesdk\bin'
> >> directory. I'll fix this in the SDK Launcher in an update for now
> > please
> >> try this workaround.
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> >> Sent: Wednesday, November 07, 2007 12:06 PM
> >> To: [email protected]
> >> Subject: [hlcoders] New SDK problems
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Ok, so I got the new SDK update and when I try to run hammer (the one
> > in
> >> the
> >> \sourcesdk\orangebox\bin )
> >> I get this error:
> >> "Can't load FileSystemOpenDialog.dll"
> >> I click OK and it continues on.
> >>
> >> Then I try to creating a new map and get this error:
> >> "Missing material 'editor/flatnocull'. Go to Tools|Options|Game
> > Configu
> >> and
> >> verify that your game directory is correct'
> >>
> >>    I did verify that all my directories are pointing at the proper
> >> places
> >> but I can't seem to make that error go away.
> >>
> >>    Perhaps the 2nd error is related to the first?
> >>
> >> --
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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