Ah, the quote you showed me sounded like he just meant the new lighting
preview tool.
Tony "omega" Sergi wrote:
and like he said in the other thread, the shaded view doesn't work either.
On Nov 8, 2007 11:02 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
I'm not using Lighting Preview tool, that's not even selectable anymore
(Since it's disabled) I'm trying to use Shaded Textured Polygon View. It
should work, works in Ep1 Hammer.
Tony "omega" Sergi wrote:
Again..
quote:
Chris Green to hlcoders
Its the same "lightmapped generic has preview modes disabled" bug as
with the lighting preview.
:
end quote
On Nov 8, 2007 10:46 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
It works fine in older versions of hammer, but in OB version it doesn't
work at all, it's just unshaded view.
Here's a shot from hammer:
http://oxihosting.com/files/100/hammershot.jpg
That's set to Shaded Texture View, although as you can see it looks the
same as unshaded. Also all cubemaps on textures have an mask of the
error texture (As you can see from the cobble stone.)
I'm using a Geforce 6200 512mb and I'm not getting low res textures in
hammer strangely enough. Maybe you should check the file that auto sets
the texture res, or maybe allow users to set the model/texture detail.
Mike Durand wrote:
But this works fine in the older tools, right? Can you e-mail me a
picture of what you are seeing and the type of video card you are using.
I can't duplicate this or the low-res textures in Hammer problem people
are reporting.
-Thanks,
Mike
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:
Mike Durand wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-
Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.
1. Fixed problem with building cubemaps for TF2, Ep2, and Portal
maps.
2. Added missing models and textures for Hammer and Model
Viewer.
This addresses two crashes.
3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
and
Model Viewer.
4. Changed the game configuration logic such that only Orange
Box
games are available in the active games list when the SDK is set to
use
Orange Box tools. Only pre-Orange Box games are available when the SDK
is set to use the Ep1 tools.
5. Hammer lighting preview modes are temporarily disabled until
compatibility and performance issues can be addressed.
I'll try to get another update out tomorrow to fix more bugs.
-Mike
--
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-omega
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-omega
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