I also tried getting a vgui panel to appear on a weapon view model and gave up quickly and used an animated texture instead. I think the problem has something to do with having to link your vgui class name with the text file which lists all vgui panels that can be used with the vgui entity. You might try asking the Fortress Forever team how they managed to put the ammo counter on their weapon.
Mark Chandler wrote:
Tried it in map and it works fine on a vgui_screen. Just wont show on the watch. http://lodle.net/test0000.jpg -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Thursday, November 29, 2007 6:38 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] vgui panels on models Hi guys, Been messing around with vgui panels and im trying to get one to show on a model (of a watch). Now I followed the tutorial at wavelength (http://articles.thewavelength.net/675/) mind you it's a tad old and it didn't compile. Going back over the code I saw you had to add a define for it to include the code in (VGUI_CONTROL_PANELS) but it didn't like it for the client (so I assumed the server creates a temp entity for it then sends all info to the player). Now this is done and its calling the panels think function but there is no panel on the screen. I checked the mount points in model viewer and they are where they are meant to be and everything else looks correct. Any ideas on how to fix it? Think the code base is the advanced but im not to sure. Mark [lodle] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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